Platava Sawmill

Platava Sawmill

mis1

Mission settings

Radius
250m
Bot Damage Multiplier
x0.5
Active Tripwires
0
Active Turrets
0

Mission instances

Individual mission variants that can be selected for the mission.
Medium Number of bot enemies: 17–20
Hard Number of bot enemies: 26–29

Enemies

57 spawn points
0 fixed spawns, 57 optional (random pick to fill the difficulty's bot count). Each spawn point spawns a single enemy.
29 bots (29 optional)
Each of these bots spawns one enemy, picked from one of these 2 character sets.
CS_Bandits_All_C
CS_Military_All_Mission_C
14 bots (14 optional)
Each of these bots spawns one enemy, picked from one of these 2 character sets.
CS_Bandits_All_C
CS_Military_All_Hold100_C
11 bots (11 optional)
Each of these bots spawns one enemy, picked from one of these 2 character sets.
CS_Bandits_All_C
CS_Military_All_Hold80ChaseSearch20_C
3 bots (3 optional)
Each of these bots spawns one enemy, picked from one of these 2 character sets.
CS_Bandits_All_C
CS_Military_SG_Hold100_C
All bots (57)
Bot Character sets Patrols
cobo1m_1 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_10 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_11 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_12 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_13 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_14 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_15 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_16 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_17 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_18 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_19 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_2 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_20 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_21 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_22 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_23 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_24 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_25 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_26 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_27 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_28 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_29 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_3 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_30 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_31 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_32 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_33 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_34 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_35 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_36 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_37 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional) Yes
cobo1m_38 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_39 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_4 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_40 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_41 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_42 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_43 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_44 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_45 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_46 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_47 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_48 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_49 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
cobo1m_5 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_50 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_51 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_52 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional) Yes
cobo1m_53 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_54 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_55 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional) Yes
cobo1m_56 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional) Yes
cobo1m_57 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_6 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_7 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_8 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional) Yes
cobo1m_9 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold80ChaseSearch20_C (optional) Yes
Game Tip

Comfort items give you bonuses when you're near them. If you leave your base, the effect will last for some time after.