Maklok Sawmill
mis1
Mission settings
Radius
150m
Bot Damage Multiplier
x0.5
Active Tripwires
0
Active Turrets
0
Mission instances
Individual mission variants that can be selected for the mission.
Easy
Number of bot enemies: 8–10
Medium
Number of bot enemies: 6–8
Medium
Number of bot enemies: 17–20
Medium
Number of bot enemies: 14–18
Hard
Number of bot enemies: 26–29
Hard
Number of bot enemies: 22–26
Epic
Number of bot enemies: 35–38
Epic
Number of bot enemies: 30–36
Enemies
60 spawn points
40 bots
(40 optional)
Character sets: 8
Total profiles: 28
40 bots
(40 optional)
Each of these bots spawns one enemy, picked from one of these 8 character sets.
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
7 bots
(7 optional)
Character sets: 3
Total profiles: 9
7 bots
(7 optional)
Each of these bots spawns one enemy, picked from one of these 3 character sets.
CS_Military_All_Hold80ChaseSearch20_C
(1 profile)
Chance: 50%
MOB_Military_AR_Hold80ChaseSearch20_C
100%
50% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 25%
MOB_Bandit_Pistol_C
25%
6.3% per bot
MOB_Bandit_SG_C
25%
6.3% per bot
MOB_Bandit_SMG2_C
25%
6.3% per bot
MOB_Bandit_SR_C
25%
6.3% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 25%
MOB_Bandit_adv_SG_C
25%
6.3% per bot
MOB_Bandit_SG2_C
25%
6.3% per bot
MOB_Bandit_SMG_C
25%
6.3% per bot
MOB_Bandit_SR_C
25%
6.3% per bot
6 bots
(6 optional)
Character sets: 8
Total profiles: 24
6 bots
(6 optional)
Each of these bots spawns one enemy, picked from one of these 8 character sets.
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Military_All_Hold100_C
(2 profiles)
Chance: 12.5%
MOB_Military_AR_Hold100_C
99%
12.4% per bot
MOB_Military_SR_Hold100_C
1%
0.1% per bot
CS_Military_All_Hold100_C
(2 profiles)
Chance: 12.5%
MOB_Military_AR_Hold100_C
99%
12.4% per bot
MOB_Military_SR_Hold100_C
1%
0.1% per bot
CS_Military_All_Hold100_C
(2 profiles)
Chance: 12.5%
MOB_Military_AR_Hold100_C
99%
12.4% per bot
MOB_Military_SR_Hold100_C
1%
0.1% per bot
CS_Military_All_Hold100_C
(2 profiles)
Chance: 12.5%
MOB_Military_AR_Hold100_C
99%
12.4% per bot
MOB_Military_SR_Hold100_C
1%
0.1% per bot
3 bots
(3 optional)
Character sets: 8
Total profiles: 20
3 bots
(3 optional)
Each of these bots spawns one enemy, picked from one of these 8 character sets.
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Military_SG_Hold100_C
(1 profile)
Chance: 12.5%
MOB_Military_SG_Hold100_C
100%
12.5% per bot
CS_Military_SG_Hold100_C
(1 profile)
Chance: 12.5%
MOB_Military_SG_Hold100_C
100%
12.5% per bot
CS_Military_SG_Hold100_C
(1 profile)
Chance: 12.5%
MOB_Military_SG_Hold100_C
100%
12.5% per bot
CS_Military_SG_Hold100_C
(1 profile)
Chance: 12.5%
MOB_Military_SG_Hold100_C
100%
12.5% per bot
2 bots
(2 optional)
Character sets: 8
Total profiles: 28
2 bots
(2 optional)
Each of these bots spawns one enemy, picked from one of these 8 character sets.
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_Pistol_C
25%
3.1% per bot
MOB_Bandit_SG_C
25%
3.1% per bot
MOB_Bandit_SMG2_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 12.5%
MOB_Bandit_adv_SG_C
25%
3.1% per bot
MOB_Bandit_SG2_C
25%
3.1% per bot
MOB_Bandit_SMG_C
25%
3.1% per bot
MOB_Bandit_SR_C
25%
3.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
CS_Military_All_Mission_C
(3 profiles)
Chance: 12.5%
MOB_Military_AR_C
49.8%
6.2% per bot
MOB_Military_AR_RoamLowChase_C
49.8%
6.2% per bot
MOB_Military_SR_RoamLowChase_C
0.5%
0.1% per bot
2 bots
(2 optional)
Character sets: 3
Total profiles: 9
2 bots
(2 optional)
Each of these bots spawns one enemy, picked from one of these 3 character sets.
CS_Military_SMG_Hold80ChaseSearch21_C
(1 profile)
Chance: 50%
MOB_Military_SG_Hold80ChaseSearch20_OldSMG_C
100%
50% per bot
CS_Bandits_All_C
(4 profiles)
Chance: 25%
MOB_Bandit_Pistol_C
25%
6.3% per bot
MOB_Bandit_SG_C
25%
6.3% per bot
MOB_Bandit_SMG2_C
25%
6.3% per bot
MOB_Bandit_SR_C
25%
6.3% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 25%
MOB_Bandit_adv_SG_C
25%
6.3% per bot
MOB_Bandit_SG2_C
25%
6.3% per bot
MOB_Bandit_SMG_C
25%
6.3% per bot
MOB_Bandit_SR_C
25%
6.3% per bot
All bots (60)
| Bot | Character sets | Patrols |
|---|---|---|
| cobomo1m_1 | 1x CS_Bandits_All_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_10 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_11 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_12 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_13 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_14 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_15 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_16 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_17 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_18 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_19 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_2 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_20 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_21 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_22 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_23 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_24 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_25 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_26 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_27 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_28 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional) | Yes |
| cobomo1m_29 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_3 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_30 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_31 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional) | Yes |
| cobomo1m_32 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_33 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional), 1x CS_Military_All_Hold100_C (optional) | Yes |
| cobomo1m_34 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional), 1x CS_Military_SG_Hold100_C (optional) | Yes |
| cobomo1m_35 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | Yes |
| cobomo1m_36 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_SMG_Hold80ChaseSearch21_C (optional) | Yes |
| cobomo1m_37 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | Yes |
| cobomo1m_38 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | Yes |
| cobomo1m_39 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_SMG_Hold80ChaseSearch21_C (optional) | No |
| cobomo1m_4 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_40 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_41 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_42 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_43 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_44 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_45 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_46 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_47 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_48 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_49 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_5 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_50 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_51 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | No |
| cobomo1m_52 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | No |
| cobomo1m_53 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | No |
| cobomo1m_54 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | No |
| cobomo1m_55 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_56 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_57 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_58 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_59 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_6 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_60 | 2x CS_Bandits_M_C (optional), 2x CS_Bandits_All_C (optional), 4x CS_Military_All_Hold80ChaseSearch20_C (optional) | Yes |
| cobomo1m_7 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_8 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |
| cobomo1m_9 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Bandits_M_C (optional), 1x CS_Bandits_All_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional), 1x CS_Military_All_Mission_C (optional) | Yes |