Beregovoy Industrial
m1
Mission settings
Radius
250m
Bot Damage Multiplier
x0.5
Active Tripwires
0
Active Turrets
0
Mission instances
Individual mission variants that can be selected for the mission.
Easy
Number of bot enemies: 10–12
Medium
Number of bot enemies: 20–22
Enemies
50 spawn points
50 bots
(50 optional)
Character sets: 2
Total profiles: 8
50 bots
(50 optional)
Each of these bots spawns one enemy, picked from one of these 2 character sets.
CS_Bandits_M_C
(4 profiles)
Chance: 50%
MOB_Bandit_adv_SG_C
25%
12.5% per bot
MOB_Bandit_SG2_C
25%
12.5% per bot
MOB_Bandit_SMG_C
25%
12.5% per bot
MOB_Bandit_SR_C
25%
12.5% per bot
CS_Bandits_M_C
(4 profiles)
Chance: 50%
MOB_Bandit_adv_SG_C
25%
12.5% per bot
MOB_Bandit_SG2_C
25%
12.5% per bot
MOB_Bandit_SMG_C
25%
12.5% per bot
MOB_Bandit_SR_C
25%
12.5% per bot
All bots (50)
| Bot | Character sets | Patrols |
|---|---|---|
| cobo1m_1 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_10 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_11 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_12 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_13 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_14 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_15 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_16 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_17 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_18 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_19 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_2 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_20 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_21 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_22 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_23 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_24 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_25 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_26 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_27 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_28 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_29 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_3 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_30 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_31 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_32 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_33 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_34 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_35 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_36 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_37 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_38 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_39 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_4 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_40 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_41 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_42 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_43 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_44 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_45 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_46 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_47 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_48 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_49 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_5 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_50 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | No |
| cobo1m_6 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_7 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_8 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |
| cobo1m_9 | 1x CS_Bandits_M_C (optional), 1x CS_Bandits_M_C (optional) | Yes |