Hello Deadsiders! Before we jump into today's work in progress feature, we know that many of you are very eager to get your hands on our next update. We see the many comments asking for us to just release it now, or to start a public test, but the version simply isn’t ready yet. During our last closed test, we...
Hello Deadsiders! We recently completed the first private testing stage of our next major update, with lots of valuable feedback to show for it. We really appreciate our testers for volunteering their valuable time, as well as the entire community for observing the test content, and submitting their feedback. All of...
https://store.steampowered.com/app/895400/Deadside/ https://store.steampowered.com/bundle/13993/Deadside__Supporter_Pack/ Hello Deadsiders! Now that Deadside and all DLC are -60% off until the 23rd, we think it's a good time to show off some new DLC skins that we are working on! As requested, we have created some...
Hello Deadsiders! Over the past few weeks, we have been covering various major features with standalone posts. Now it’s the time to take a look at the bigger picture! Today marks the beginning of closed testing, which is being done by our private test group. While we aren’t ready for a large public test, your input is...
Hello Deadsiders! Today we would like to show you the largest point of interest in Deadside so far; the Airfield! This huge location will be included in the next update, as part of a map expansion in the south east. So, let's take a quick tour of the area! Starting in the outskirts, we can see that the airfield is...
Hello Deadsiders! The team at Bad Pixel has been working hard on our next major update, so we have some cool new work-in-progress features to talk about today! But before we begin, we know that a lot of you are probably hoping for a release date, so let's touch on that first. This update will include some huge...
Hello Deadsiders! Over the past couple weeks, we have been experimenting with ways to improve our new raiding system based on recent feedback. We want to thank you again for your detailed ideas and suggestions, they’re valuable input when working through these types of development challenges. The team has been working...
Hi everyone, Alex from tinyBuild here. Thanks for voicing your concerns regarding the upcoming updates. Heard loud and clear. Offline raiding isn't something you're interested in, and I can totally see why. I am also very happy about the feedback we're getting regarding other in-dev features. TLDR We need to find a...
Hello Deadsiders! Today we are able to give you all the juicy details on some major upcoming features, some of which you may have seen in our last post. Many old systems like Building and Raiding have been completely overhauled, with a focus on more player progression, and freedom during gameplay. We also have cars,...
Hello Deadsiders! Now that update 0.12.2 has been out for a while, we believe it is time to share with you what we have been working on in the background. Some of the features we are going to talk about today are still early on in development, so we ask for your patience, and of course, your feedback! To begin, let's...