Deadsiders, thanks for your patience! We are aware that at the moment you are facing technical issues such as data non-saving at some servers, lags and other bugs. We are working hard to allocate the source of these issues. Today we are planning to implement the feature, which will allow us to gather more info on...
Hey Deadsiders we've just released another client hotfix that fixes two major problems: Players with some-non alphanumeric symbols in their names can't connect to servers Now the issue with # and ? should be resolved New ping system A lot of you are complaining about bad pings and slow ServerBrowser. As we said we...
First of all, thank you very much for your support, we really appreciate this. We never expected such a huge demand for private servers in the first couple of hours after the release, and we must apologise for all you problems regarding servers. In no way this was g-portal's fault, because they were prepared to ship...
Deadsiders, amid all the gloom and doom with virus and quarantines, we have a really good news: we have the early access release date set. This glorious moment will come on April 14th at 11:00UTC (4:00AM PDT)! Until then we'll be conducting last tests, working with localization and together with our partners at...
Survivors, at the moment the DEADSIDE tests are coming to an end - yesterday the last major update were installed to the test server. After testing the update, the game will be released on Steam. We are making every effort to release the game by the end of the month. At the moment, all critical bugs that break the...
Today we have prepared a LARGE batch of screenshots for you! Aside from working on designing the world we also continue to improve different game mechanics based on feedback from the test server, and much has changed over the past over the past month. Friends! Alpha test is approaching its finish line slowly but...
This week we were recording voice-overs for AI-controlled bots and safe zone traders. You'll be able to enjoy those voice acting masterpieces after the early access release, but alpha-testers will have a chance to hear it earlier, in some future version of the test client. We hope that fans of strong language and...
Friends, the long-awaited tests starts today! We are happy to announce that this Friday, January 17, at 16:00 UTC the first stage of DEADSIDE testing will begin! Closer to the beginning we'll publish all detailed info, including starting time and test goals in this Steam closed discussion:...
Friends! That ended in 2019. We are all on the edge of a new year, 2020, and the launch of DEADSIDE testing! This momentous event will begin very soon and our team is making every effort to bring it closer. Out of almost 1000 applications, we selected about 200 and yesterday the first wave of testers received...